Here’s another thought provoking quote from Peter Thiel’s Lectures (or Blake Master’s notes on Peter’s lectures):
But there’s an alternative math metaphor we might use: calculus. The calculus metaphor asks whether and how we can figure out exactly what’s going to happen. Take NASA and the Apollo missions, for instance. You have to figure out where the moon is going to be, exactly. You have to plan whether a rocket has enough fuel to reach it. And so on. The point is that no one would want to ride in a statistically, probabilistically-informed spaceship.
It’s been a long time since I did Calculus in high school, but I remember the task of taking multiple points and applying a gradient or a curve to them: you looked for a pattern, developed an equation and you used that to guess at where future points might show up.
While at the moment I have two projects I’m working on (Enthral.us, and OurSchoolDiary), long term, there’s so much room for expansion. Seth Godin in his book Purple cow talks about how after a product has been developed and reach critical success, it’s crucial for the inventors to move on, and leave maintaining and “milking” the product for a team that’s better at maintainance. An inventor will just keep trying to break stuff – better to get them developing the next big hit.
Trends and Opportunities
So if I try to think long term, till after these projects, what trends do I see? And what opportunities do these open?
- Decreasing price of technology (trend) -> Availability in developing world (opportunity)
- Digital connectedness is increasing (trend) -> not being in the same physical space (or even the same point in time) as your teacher will seem less weird (opportunity)
- Availability of stored content approaches infinite (trend) -> Every niche in content, and every variety in learning styles (or media types) can be catered to. (opportunity)
- Computer profiling approaches scarily accurate (trend) -> Career / Interest prediction, based on passion, not assessment grades. (opportunity)
- Ability to track behaviour, A/B testing procedures get really powerful (trend) -> Get statistics on the actual best practices for teaching – which way of teaching content is the most accurate? Improve the pedagogical effectiveness of your materials through data analysis. (opportunity)
- IT specialist tools become more user friendly, accepted by other industries (trend) -> The incredible power of Git, and Github in particular, to co-ordinate teams of creators could be utilised in the creation (and modification) of educational media.
Planning to be “ahead of the game”
Given these trends, and the likely opportunities that will develop, can I position my products to be embracing these trends just as they hit critical mass?
Just a few thoughts:
- Be working on a “normal person friendly” interface to GIT – possibly changing mental models / system models to match.
- Don’t tie to a single platform – with the rise of the developing world, there is a high chance that the current big players (Apple, Samsung, Microsoft etc) will not carry over. New markets = new giants. So plan software and media that can adapt.
- Get as much experience with A/B testing as possible, so that I can transfer those skills to educational media later.
- Find teachers who are willing to experiment with out-of-class teaching, and work with them to pioneer online lessons.
Admittedly, these trends/predictions are not very long term. Most will probably be well underway within 5 years, some will be underway even sooner. Still, it’s a useful exercise, and thinking 5 years ahead of the competition is still better than chasing the competition. A good exercise to revisit.